Both of the necessary resources ( metal and energy) are gathered on a per-second basis instead of needing units to go out, gather resources, then bring them back to a " home" or " base", special buildings are set aside to be gathering resources all the time. The usual unit limit is 200, but with the expansion packs this can be extended to 500. The user interface is similar to that of Command and Conquer. In comparison with other well-known RTS games such as Starcraft, Warcraft and Age of Empires, there are three major differences that are worthy of note: the Total Annihilation (TA) resource model is continuous rather than discrete, the terrain is actually three dimensional both in appearance and game play, and the waypoint system is well-formed. Core is more heavily armored, therefore it takes longer and more resources to build a Core unit than it does to build the equivalent Arm unit. Core is the older and more heavily armored group, while Arm is the revolutionary light and fast bunch. The idea behind the war is that there are two factions, Arm and Core. Each type of unit (except hovercraft) has advanced units as well.
The common weaponry are gaussian shots, lasers, rockets, missiles and exploding shots. Each type has both construction units and fighting units. The single humanlike character in the game is the commander (one commander per player, though a player has the option of making decoy commanders) all the other units are one of five types: aircraft, ships, vehicles, kbots (walking-type robots) and hovercraft the unit lists can be found in each of those nodes. Two expansion packs were later released under the titles Total Annihilation: Battle Tactics and Total Annihilation: The Core Contingency.
#TOTAL ANNIHILATION SOUNDTRACK WINDOWS#
Total Annihilation is a Real Time Strategy computer game produced by Cavedog Entertainment for Windows 95 in 1997.